Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. The founding members were originally modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page:
NOTE: Although Epoch Games does have a formal office at the listed address, we are a fully-online team at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position you will be working closely with other members of the Coding department to develop C++ code for the Lays of Althas: Sundered Order (LoA:SO). We are using Epic Game’s Unreal Engine 4 (UE4) to develop the game, and knowledge of how C++ code interacts with UE4 is required. Knowledge of Blueprint scripting in UE4 is recommended, but not required.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting the progress of the Programming team on a weekly basis and following team policies.
NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for long-term Volunteer Programmers who have previous experience developing in Unreal Engine with C++ experience.
Qualifications
Minimum Requirements:
C++ programming experience
Unreal Engine 4 experience, and how C++ code interacts with it
Having created and completed at least 1 Unreal Engine project/game (using C++)
Providing clear and legible code
Knowledge or experience working with Ascent Combat Framework (ACF) or Gameplay Ability System (GAS)
Online communication, team-collaboration skills, and English fluency
A passion for coding and a dedication to creating AAA quality games
Preferred Requirements:
Blueprint scripting experience
Git Experience
UI (User Interface) experience
At least 1 Unreal Engine project (using C++) prepared to show prior to the interview. If you do not have one, we can give you an assignment to complete (we will give you 2 weeks to complete it) to test your abilities.
Additional Information
Required Software:
Unreal Engine 4 ()
Visual Studio Community Edition () with Unreal Engine packages
Git SCM () and GIT LFS ()
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